You know, for a webcomic review site, I
should review webcomics once in a while. In the meantime, let's talk
about a book.
Not Comic Review: Consider Phlebas By Iain M. Banks
I'm a fan of the Culture series of
books by Iain Banks, who passed away this past year. I own all of
them now, and I went back and reread a few of them. Use of Weapons,
Look to Windward, and today's topic,
Consider Phlebas. What is the
Culture? Well it's a sci-fi series, but honestly, the best way to
understand the Culture is to go read Look to Windward, it's not the
best book and story, but you'll learn more about the nature of the
Culture than anything else. Beyond that, it's just a big, very
advanced, civilization in the galaxy.
I could review any of the books,
especially Use of Weapons which is one of my favorite books period,
but Consider Phlebas stands out because, well, it's not very good.
Or at the very least I don't like it very much. For a fan of the
author and universe, this is hard to really critique, and even harder
to describe why. But after doing a big long series of articles about
how I'm a critic, I guess I should dive in.
It's certainly the weakest of the
series. The reasons are many, but there is one key one I'll get to
later, but first, what it does right is something the rest of the
series isn't quite known for: action. Oh there are some great
action scenes in this, gripping ones that get your heart pumping,
especially a great chase through a space port. I believe Banks once
said this book would make the best movie, and I think it's because of
these action scenes.
Which is odd because, well, I couldn't
remember any of it. I had read the book before, not the first book
of the series I read, but an early one, and the only thing I could
recall, roughly, was the part of the framing device. As I read it, I
recalled more, but I can easily recall many of the major plot points
of the rest of the books in the series, but not this one. It's got a
lot of great ideas, from an elaborate underground nuclear rail
bunker, to a city sized ocean ship and more. Yet, it's completely
forgettable.
Part of the reason is that the main
character Horza could be anyone. Oh, he has specific character
traits, but no arc. There's no growth, development, or self
discovery. He's just there to do all the wild action sequences, act
as the counterpoint to the Culture (there's a war, he's on the other
side), and that's about it. In fact, none of the characters are
really interesting. Which is fine since nearly all of them end up
dead. They're all cannon fodder, even the one character who actually
gets a touch more than no development. I liked her, of course she
dies. Everyone dies. It's a rather dark book in that sense.
I suspect that was kind of the point.
The pointlessness of the deaths were meant to reflect the
pointlessness of war. That bunker rail thing I mentioned earlier was
designed to protect military leaders from a nuclear attack. In the
end, the entire population of the population died anyway, of a
biological weapon. The theme is well established, and it works, but
that's all there is, and there isn't much that the characters do to
help it along.
It's also a weird mix of events. They
string together well, but they do feel random. First a raid on a
temple, then an escape from a city sized ship crashing into an
iceberg, an island of weird cultists, a game where lives are bet as
much as money, then a mad dash through a shipyard, then they finally
get to the final destination, which is random movement through that
rail bunker.
The writing is good, the descriptions
of the events and locations are pretty clear, and rather awe
inspiring. The action, as I said, is quite clear and is rather
smoothly done, it's not jarring is what I mean. The individual
events are actually quite interesting and fun. Any one of them could
be an entire book on their own if he had wanted. They flow together,
as I said, but they are so different from each other, they don't feel
like they really belong together.
Compared to the other books, it isn't
really that different in that regard. Use of Weapons bounces between
locations as well, but it also moves through time, both forward and
backward. It has an interesting structure is what I'm saying. Look
to Windward also moves between a few locations, but because both
books have a point to unite together, the characters. You WANT them
to live, you want them to succeed. I never get that in Consider
Phlebas, and that is the biggest failure of the book.
But I know why. It was the first book
of the series. Banks has written many books before it, but only a
few. It was the first dipping into what proved to be a massive,
wonderful universe, but one that needed refinement before it could
really get going. Once he locked down the scale (the second book,
Player of Games managed this) and changing perspectives a bit (most
of the books are NOT from the Culture's perspective, or anyone that
could be considered a peer) the series got more settled. For the
first book, the rough edges are understandable. I still don't think
it's very good.
If you want to see what this series is
about, again I recommend Look to Windward to start. It manages to
really define the Culture as an entity, followed probably by Use of
Weapons or Player of Games to see how it relates to the rest of it's
universe. After that, the books can be read in any order (I haven't
gotten to Hydrogen Sonata, the last book, yet, so no opinions on
that) but Excession should be saved for last, I think it fits well
there. Consider Phlebas, while the weakest of the series, shouldn't
be read until the middle of the pack, no reason to spoil the series
with a weak edition.
Next time, I will hopefully have
something to do with comics. We'll see, until next time kiddies.
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